Author Alex
2019-12-12
0
Solid Angle Katana to Arnold 3.0.1.0 for Katans 3.1-3.2 (Win/Linux)
Solid Angle Katana to Arnold 3.0.1.0 for Katans 3.1-3.2 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Author Alex
2019-12-12
0
Solid Angle Maya To Arnold 4.0.1 for Maya 3028-2020 (Win/Mac/Linux)
Solid Angle Maya To Arnold 4.0.1 for Maya 3028-2020 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Author Alex
2019-12-12
0
Solid Angle Houdini to Arnold v5.0.0 for Houdini 17.x-18.x (Win/MacOS/Linux)
Solid Angle Houdini to Arnold v5.0.0 for Houdini 17.x-18.x (Win/MacOS/Linux) | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Author Alex
2019-12-12
1
Solid Angle 3ds Max To Arnold v4.0.0.73 for 3ds Max 2018-2020 Win
Solid Angle 3ds Max To Arnold v4.0.0.73 for 3ds Max 2018-2020 Win | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster
Author Alex
2019-12-1
0
Solid Angle 3ds Max To Arnold 3.2.66 for 3ds Max 2018-2020
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Author Alex
2019-11-28
0
Solid Angle Arnold for C4D v2.6.2 for Cinema 4D R19-R20 (Win/Mac)
Solid Angle Arnold for C4D v2.6.2 for Cinema 4D R19-R20 (Win/Mac) | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Author Alex
2019-11-21
0
Solid Angle Houdini to Arnold v4.4.1 for Houdini 16.x to 17.x (Win/Mac/Linux)
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Author Alex
2019-10-26
0
Solid Angle Katana to Arnold v2.4.0. for Katana 3.0-3.2 (Win/Linux)
Solid Angle Katana to Arnold v2.4.0. for Katana 3.0-3.2 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Author Alex
2019-10-26
1
Solid Angle Maya To Arnold v3.3.0.2 for Maya (Win/Mac/Linux)
Solid Angle Maya To Arnold v3.3.0.2 for Maya (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Author Alex
2019-10-26
0
Solid Angle Houdini to Arnold v4.4.0 for Houdini 16.x-17.x (Win/Mac/Linux)
Solid Angle Houdini to Arnold v4.4.0 for Houdini 16.x-17.x (Win/Mac/Linux) | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
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