Solid Angle 3ds Max To Arnold 3.2.66 for 3ds Max 2018-2020
Solid Angle 3ds Max To Arnold 3.2.66 for 3ds Max 2018-2020
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Changes 3.2.66 (Release Date: November 28, 2019)
This is the version shipping with Max 2020.3, fixing a minor internal bug on top of 3.2.65.
Enhancements:
Update to Arnold 5.4.0.2.
Fixes:
Fixing the Arnold top menu.
Bluish material editor preview when showing its background.
This is the version shipping with Max 2020.3, fixing a minor internal bug on top of 3.2.65.
Enhancements:
Update to Arnold 5.4.0.2.
Fixes:
Fixing the Arnold top menu.
Bluish material editor preview when showing its background.
Download links:
Solid.Angle.3ds.Max.To.Arnold.v3.2.66.For.3ds.Max.2018-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.2.66.For.3ds.Max.2019-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.2.66.For.3ds.Max.2020-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.2.66.For.3ds.Max.2019-AMPED.rar
Solid.Angle.3ds.Max.To.Arnold.v3.2.66.For.3ds.Max.2020-AMPED.rar
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