
MP4 1920x1080 | 2h 14m | ENG | Project Files | 2.85 GB

MP4 1920x1080 | 2h 55m | ENG | Project Files | 3.05 GB

MP4 1920x1080 | 0h 44m | ENG | Project Files | 457 MB

MP4 1280x720 | 1h 05m | ENG | Project Files | 542 MB

MKV 1920x1080 | 2h 38min | ENG | Project Files | 1.25 GB

The Autodesk Raytracer (ART) renderer is a fast, physically-based renderer that’s available for a number of Autodesk applications, including 3ds Max, Revit, and Inventor. In this course, learn how to get the most out of this exciting, easy-to-use renderer. George Maestri starts out with the basics, taking a look at rendering controls for the ART Render, and explaining how to use the 3ds Max Scene Converter to translate scenes that were migrated

Game Weapon Modeling Fundamentals – download video сourse Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush’s modern workflows allow for more flexibility and creativity using ZModeler

MP4 1680x1052 | 7h 51m | ENG | Project Files | 10.5 GB

Hard Surface Modeling Fundamentals in 3ds Max 3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you’ll learn how to create a hard surface camera model. First, you’ll discover how to create reference images for modeling. Next, you’ll explore the fundamentals of hard surface smoothing. Then, you’ll cover how to create and control high resolution meshes using TurboSmooth.

SIGERSHADERS Corona Material Presets Pro v2.0.2 for 3ds Max 2013 – 2017 | 9.51 GB
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