3DTools Q-Tile Pro Complete 1.5 for Cinema 4D Win x64

Author Alex
2021-01-12
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3DTools Q-Tile Pro Complete 1.5 for Cinema 4D Win x64

3DTools Q-Tile Pro Complete 1.5 for Cinema 4D Win x64

Create THOUSANDS of high end, seamless & high resolution materials, EASY direct inside C4D, tailored exactly to your needs with the unique Q-TILE-PRO tile shader system. – Supports also SCANNED textures as input!

Q-TILE-PRO | advanced tile shader systemCreate shaders & materials of highest quality, any tiling or NON tiling surfaces, direct within C4D.Use it direct as shader and/or bake in highest detail [4,8,16k+ output], covering huge surfaces of many meters.

WHAT IT IS:SHORT VERSION:The maybe most advanced tile shader on Earth, available only for MAXON Cinema 4D, win & osx.An on-growing Tile shape, shader & material library.LONG VERSION:A C4D native shader plugin set to create high end shaders, textures and materialsCreate any tiled, structured or also structure-less surfacesIncludes high end shape editor and procedural shapes top create any shape you can imagineTile editor supports precise drawing of shapes, with detailed snapping, including subdivision shapesImport any c4d spline to create tile shapesProcedural tile generators for easy fast and easy useCreate textures and surfaces in scan texture quality level, but without visible repetitions, covering also huge sizes (5m, 10m, 15m, 50m,…)Create surfaces and textures in “any” resolution (4,8,16,24k,….)Deep randomization controls of any kindFill shapes with any number of textures or sub-shadersMake nested shaders (tile shader in tile shader), supports any 2d c4d shader or bitmap as inputUse high end scan textures as input and make them visually “endless”User normal small scale textures and create high end surfaces out of itUse Q-Softpatch to generate endless non repeating structur4 less surfaces out of normal bitmapsCreate “PBR” textures, for PBR material workflowUse the very fast Q-TILE-PRO fully multi threaded shader baker to create “Q-TILE-PRO bitmaps”Bake to 8 or 32bit (also HDRIs)Use Q-TILE-PRO shader, or its baked Q-TILE-PRO bitmap in any texture slot you want of any material or any light (diffuse, albedo, metallic, reflection color, glossy, bump, normal, displacement, alpha, lumiance, lights, HDRI dome light channels, environmentsStack up Q-TILE-RPO sets in any number of layers, with full blend and masking control, to build up complex materials (leaves on base surface, wet surfaces, compound surfaces, etc.)Mix and tune HDRI textures and light textures to create your own hdri environment and lightingSave and load your tile shapes in the Q-TILE-PRO library browserUse the shader in any 4engien that supports C4D shaders or use Q-TILE-PRO baked results (via Q-TILE-PRO fast baker or the engine internal bakers)Q-TILE-PRO generated bitmaps results can be used in any render engine.Recommended for Corona, V-Ray, Redshift, Octane and Arnold users (needs MAXON cinema 4d, a 3ds Max/standalone version is in evaluation)

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