Solid Angle Cinema 4D To Arnold 2.5.2 for Cinema 4D R19-R20
Solid Angle Cinema 4D To Arnold 2.5.2 for Cinema 4D R19-R20
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Changes 2.5.2
FEATURES
Load, save and delete shader user presets
Load, save and delete shader network user presets
ENHANCEMENTS
Render C4D Noise shader on the GPU
Show progress bar in the IPR window
Add Use implicit UVs parameter to the ramp_float shader
Add Wrap UVs parameter to the ramp shaders
Add Clamp and Default color parameter to the uv_projection shader
Export shaders together with operator graphs
Show estimated remaining time of GPU cache population
Export all available grids in Arnold Volume by default
Display errors of material preview renders in the console
FIXES
XP particle color in the IPR does not match the Picture Viewer
AOV write shader output is wrong when using polygon selections
FEATURES
Load, save and delete shader user presets
Load, save and delete shader network user presets
ENHANCEMENTS
Render C4D Noise shader on the GPU
Show progress bar in the IPR window
Add Use implicit UVs parameter to the ramp_float shader
Add Wrap UVs parameter to the ramp shaders
Add Clamp and Default color parameter to the uv_projection shader
Export shaders together with operator graphs
Show estimated remaining time of GPU cache population
Export all available grids in Arnold Volume by default
Display errors of material preview renders in the console
FIXES
XP particle color in the IPR does not match the Picture Viewer
AOV write shader output is wrong when using polygon selections
Download links:
Solid.Angle.Cinema4D.To.Arnold.v2.5.2.For.Cinema4D.R19-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.5.2.For.Cinema4D.R20-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.5.2.For.Cinema4D.R20-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.5.2.For.Cinema4D.R19-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.5.2.For.Cinema4D.R20-AMPED.rar
Solid.Angle.Cinema4D.To.Arnold.v2.5.2.For.Cinema4D.R20-AMPED.rar
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