Solid Angle Maya To Arnold v3.0.0.2 for Maya 2016 to 2018 Win

Author Alex
2018-04-20
2 985
5
Solid Angle Maya To Arnold v3.0.0.2 for Maya 2016 to 2018 Win

Solid Angle Maya To Arnold v3.0.0.2 for Maya 2016 – 2018 (Windows)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.

Download it free on gfx-hub.cc!

Release Date: April 20, 2018

This version uses the Arnold 5.1.0.1 core.

This is a hotfix release. It addresses the following issues:
  • Fixed crashes related to the optix denoiser library
  • Fixed crashes when procedurals generate invalid/empty nodes
  • Prevent MaterialX operator from crashing with invalid files
  • Fixed wrong naming in aiSubtract shader

Operating System:
Microsoft Windows 10, 8/8.1, 7

Download links:
Comments
  1. Arshad Ansari2018 April 21 13:29
    Solid Angle Maya To Arnold v3.0.0.2
    Solid Angle Maya To Arnold v3.0.0.1

    in this both version,batch render is not working,

    Now go to your C:\ Program Files and create a folder call RLM so you have C:\Program Files\RLM
    3)grab your files from the AMPED folder (rlm.exe, rlmutil.exe, solidangle.lic, solidangle.opt, solidangle.set,solidangle_client.lic ) and drop it in C:\Program Files\RLM
    4) go to your start menu open cmd.exe with administrator. If it starts your with the following line

    C:\Windows\system32>

    Like it did to my command prompt please enter the following command


    cd C:\Program Files\RLM

    After you copy and paste it press enter. After that enter the following command and press enter.


    rlm -install_service -service_name RLM-SolidAngle -dlog +"C:\Program Files\RLM\solidangle.dlog"


    Your server should be up on your task manager.

    5) go to your task manager and click on the service tab, then click on the bottom left corner to Open Services.

    Scroll down until you see the RLM-SolidAngle server and you can right click and press start. Now your server is up and running!

    6) Open maya and render something in Arnold, if you happen to see watermarks still go to your Arnold tab, click on help, and the licensing.

    After that look for your location of your .lic files which should be in C:\Program File\RLM and then select your solidangle_clint.lic

    You should now click on install and you will no longer have watermarks.


    by following this methods,


    Please any 1 can help,how to do batch render with this version.
    1. NoNameBrand2018 April 26 12:19
      Batch rendering works just fine in this version, it's your installation method that is faulty.

      How to install this AMPED MtoA PROPERLY:

      1) Close Maya (obviously)

      2) Install MtoA 3.0.0.2 using the supplied installer.

      3) Install the RLM license server using the official installer.

      You can download it here: https://safeshare.solidangle.com/index.php/s/C0jZnM09aLMca6g.

      The password to unlock the download is "rlm"

      4) While installing the RLM server, it will ask for your license file. Just point to the supplied "solidangle.lic" file in the AMPED folder.

      5) When it's complete, run Services.msc and STOP the RLM-SolidAngle service.

      6) Now copy/paste/overwrite EVERYTHING from the AMPED folder into your RLM install directory (C:\Program Files\solidangle\RLM)

      7) Restart the RLM-SolidAngle service in Services.msc.

      DONE.

      A) To ensure batch rendering works, first load a test scene into Maya. Now enter your Render Settings and set a timeline to render multiple frames.

      NOTE: Do not try to enter the options for the Batch Render command, because Arnold does not have any batch render settings and you just get an error. This is normal.

      B) Render a single frame to check that Arnold works.

      C) Now click on the Batch Render button (or Rendering --> Batch Render) and let the batch render process complete.

      D) Go to your render output folder --> images folder --> and check your batch rendered frames.

      This works perfectly for me. No watermarks, no problems.
  2. manji_gif2018 July 29 12:51
    Guys, have you any hints about osx installation?
    Thx!!
  3. Bdor2582018 September 11 15:12
    Hi!

    I have some issues with the licensing, I've done everything that NoNameBrand whrite but it doesn't work. When I go in Maya/Arnold/Licensing/connect to license serveur it says Found 999 RLM lienses (0 in use).

    Does someone knw where the problem come from ?

    Thanks!
  4. Bdor2582018 September 11 18:51
    That's ok it works know.
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