Game Development / Unreal Engine Assets | 2023-02-19
Author shows how to create improved custom hair shader with randomization for Unreal Engine 4.
Create three complete video games including a mobile game without a single line of code!
Daz 3D, Poser Bundle 4 December 2021 | 200pcs | 20.1 GB
This course is your track to building amazing attractive game character rigs that will stand up as professional work. Whether for your own games or for other peoples projects. Learning 3D rigging can be very confusing and time-consuming when doing it by yourself, add to that optimizing your characeter rigs to be used inside game engines. For this reason I've dedicated all my time and effort to build this thourough course about game character
'Fantasia' by Cinetools is full of dazzling and thrilling melodies from epic adventure and spirit of fantasy world mixed with the modern hybrid style trailer sound effects. If you are working on a legendary adventure project, heroism scenes or similar projects, this library will be a good source to enhance the epic feeling.
3ds Max Plug-ins Collection Jan 2022
In this class you’ll learn how to design and animate a fake 3D house in 2D in After Effects. I’ll cover how I do research for ideas, design my house in Adobe Illustrator and animate it in Adobe After Effects. By the end of this project, you will have a beautiful animated house that you can share online or show to your friends and family.
Cadimage Tools for ARCHICAD 24-25 Win x64 | Cadimage Tools enable you to get the most out of your Archicad. Indispensable tools to unleash Archicad – Designed and built by architects, for architects.
Pablo Munoz Gomez covers the full pipeline to produce a creature prototype and get it ready for animation. The course breaks down various features in Character Creator 3 to tweak a human base mesh and set it up in ZBrush for sculpting. Munoz Gomez also discusses the texturing process in Substance Painter as well as other workflows to get the creature ready for posing and animation using Character Creator 3 and iClone.
Storm is a standalone and production proven simulation tool, offering a fast and stable granular solver, an experimental smoke fluid solver and an sph liquid solver. Storm imports geometry in industry standard formats and particles get exported to Alembic, PRT or BIN caches. It supports CUDA for particle sims (Windows only) and procedural geometry & volume tools.
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