Game Development / Unreal Engine Assets | 2023-02-19
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3DtoALL – MayaTabs v1.3a for Maya 2015-2023 Win. Maya Tabs is a Maya Plugin to increase your productivity. You will be able to switch between your projects in an easy and fast way (with preview!). It also comes with extra features like save/restore sessions. Customize it as you want and start working faster and smarter. https://www.3dtoall.com/mayatabs/
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Learn how to create your own Black Jack Card Game using the Unity Game Engine. What you'll learn How to create a Black Jack Card Game in Unity. C# basics - working with Lists, Arrays, Classes, Strings, Integers Working with Unity and put all together. Working UI Elements, Prefabs and more. Learn to code with C# to create needed Game Logic. Requirements Basic Knowledge about Unity is always a plus, but not neccessary. Basic Knowledge about C# can
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Step by step game characters design with Blender & Godot What you'll learn Designing 3D characters with Blender Create a cel shading effect Render images to be used as animated sprite Export model as glTF Use shader editor to create cel shading effect Use the action editor to create non linear animations Requirements Blender 3.x installed Godot 3.x installed Mouse and Keyboard (preferable with numeric keypad) Basic knowledge of Blender and
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3D Rigging: Build the Skills Needed to Start Rigging you Own 3D Characters TODAY What you'll learn What's Rigging and why is it important. How to correctly prepare your models for Rigging. Create and manipulate bone objects. Skin your model and use the skin modifier's features to improve the deformations. Build animation controls. Connect animation controls with bone objects using constraints. Setup inverse kinematics. Build an awesome looking
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3D Facial Rigging: Build the Skills Needed to Start Rigging Characters' Faces TODAY and Creating Beautiful 3D Animations What you'll learn Learn about maya's interface Prepare your models for the rigging process Build the character's facial skeleton by creating bone objects Understand the difference between IK and FK systems Organizing our 3d scene for best performance Skinning our 3d character and each tool that will help in improving skin
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Become a Figma Master within 10 hours of fun and practical lessons End-to-end Figma Masterclass course. From file management, design systems, and Autolayout mastery to advanced animations. Packed with 90+ videos. 10+ hours of practical video content. ———— What you’ll learn from this Figma course? – Module 1- Welcome – Module 2 – Figma Project Management (Real Project) – Module 3 – Master Design Systems – Module 4 – Master Responsive UIDesign –
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Amateur Photographer – 23 August, 2022. English | 68 pages | PDF | 39 MB
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Learn everything you need to know about 3D Rigging in Maya and how to start creating some wonderful 3D Animations What you'll learn Learn about maya's interface Prepare your models for the rigging process Build the character's skeleton by creating bone objects Understand the difference between IK and FK systems Adding IK systems to both the legs and arms of our character Organizing our 3d scene for best performance Skinning our 3d character and
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You'll learn how to model in Blender by Creating a full Robot Model from Scratch! No Prior Knowledge Required. What you'll learn Build an entire robot from start to finish, but first you'll learn how to Download and install blender on your computer. Learn the basics of the interface of blender, how to manipulate objects and navigate in 3D space. Work with polygonal objects and learn about their different components. Organize your models into
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3D Facial Rigging: learn All what you need to Start Creating Awesome Facial Animations TODAY What you'll learn How to build a facial skeleton with a dual jaw bones to get more flexibilty. How to skin your model and use the skin modifier's features to improve the deformations. How to build a fleshy eye rig to simulate sliding around the eyelids. How to build animation controls. How to connect animation controls with bone objects using
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