Game Development / Unreal Engine Assets | 2023-02-19
Boris FX Continuum Complete 2019 v12.0.4.4282 for Adobe & OFX | A plug-in collection for Adobe, Apple, Avid and OFX host applications, Continuum features range from Image Restoration, to Extruded Text, titling and 3D Objects, to Chromakey and Compositing, Particles, and Image Stabilization.
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender
Adobe XD CC v18.2.12.2 for Mac | Adobe XD is made for designers like you, by designers like us. It’s the fastest way to design, prototype, and share any user experience, from websites and mobile apps to voice interactions, and more.
Adobe Premiere Pro CC 2019 v13.1.2 for Mac | Adobe Premiere Pro CC 2019 is a professional program for non-linear video editing. The application provides high-quality editing of video resolution 4K and higher, with 32-bit color, both in RGB and YUV color space.
In this game development course you'll learn how to create a commercial quality 2D action game using Unity, C# and a 2D application like Photoshop or Gimp (whatever 2D drawing tool you have installed on your computer).
MP4 1280x720 | Total time: 2h 12m | ENG | Project Files Included | 2.74 GB
XFormer v2.5.1 for 3ds Max 2014 to 2020 | XFormer is a tool that will allow you recover the transformation of an object.
PolyUnwrapper v4.3.3 for 3ds Max 2010 to 2020 | PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.
PolySmoother v2.5.1 for 3ds Max 2014 to 2020 | It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.
Advanced UV Normalizer v2.4.2 for 3ds Max 2010 to 2020 | It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.
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