Game Development / Unreal Engine Assets | 2023-02-19
Often times, learning a new game engine can be difficult, especially when it comes to Unreal Engine 4. Unreal Engine 4 makes your effect games stand out, as long as you know how to properly use it. This course will teach you exactly how to use it. The lectures course starts off with the basics. It teaches you how to implement the basics to create great effect that are real to the human mind. From there, you are taught simple, clear concepts.
Photography Week – 15 October 2020 | English | 32 pages | True PDF | 23.83 MB
50+ elements and textures for bringing visual intricacy to your films and lie shows.
The Artist's Magazine – December 2020 | English | 92 pages | True PDF | 26 MB
Watercolor for Beginners – A Step By Step Watercoloring Guide to Learn to Paint and Create Colorful Designs | English | 2020 | ISBN: N/A | ASIN: B08DCC8YJ9 | 143 pages | EPUB/PDF/AZW3 | 4.59 Mb
Work smarter, not harder. Design and deliver projects of any size with Archicad’s powerful suite of built-in tools and user-friendly interface that make it the most efficient and intuitive BIM software on the market. Featuring out-of-the-box design documentation, one-click publishing, photo-realistic rendering, and best-in-class analysis. Archicad lets you focus on what you do best: design great buildings.
Collection of 3d animation lessons from Ken Fountains website.
Sometimes you need the right tool to get the job done, whether that's hammering a nail, or hammering a zombie's head in. Necro's Tool Box provides a plethora of implements to decorate your level for added realism. These include: screwdriver, hammer, crowbar, knife, adjustable wrench, monkey wrench, drill, drill battery, and two drill bits. Never be caught unprepared without the right tool for the job!
Here I'll be taking you through a lesson on how to create a really unique design that can move and see in all directions, I explain in detail what the thought processes are and the process on how I created the design.
Speed up your light and shader compile time.
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