Unreal Engine – Third Person Weapon/Combat System V2
Unreal Engine – Third Person Weapon/Combat System V2
Video: |
Discord Server:
Presentation Demo: |
Documentation: Feature overview:
TPWCS can now be used with ALS (4.27+): | |
V2.2.0 Update:added ALS support (4.27+)
V2.1.0 Update:added Hearing sense (AI will detect gun shots, explosions)added weapon mesh anims support
TPWCS V2: 'Flexibility' Update:
The system has been rebuilt from ground up using Actor Components and Data Tables.
As the result the system should be compatible with any characters (default UE Character class) without dependency on the previous version's BP_Character class.
The system is now as easy to use as adding these components to your actors and setting up input and collision channels.
List of components in V2 and their use:Weapon Component (UE Character class or any actor with some custom work)Melee Component (UE Character class)Health Component (UE Character class)Ragdoll Component (UE Character class)Lock On Component (UE Character class - for the Player)AI Detection Component (UE AI Controller class)TPWCS Manager Component (UE Game Mode class)
More information about V2:BPs now have sets of Event Dispatchers for further customization of the system.BPs now use new inheritance model: (Base cla
Asset Details:
- Current Version: 4.26
- More Info: https://www.unrealengine.com/marketplace/en-US/product/third-person-weapon-combat-system
Download links:
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