Unreal Engine – Spell Cast System

Author redzz
Unreal Engine – Spell Cast System

Unreal Engine – Spell Cast System

Video:

A stand alone system that can be added to any character, allows creation of basic spells/abilities,

adding these spells/abilities to the character's spell book, allowing them to select active spell/ability and to conjure/activate it. each character spawns its own instance of the system so that

each can have its own "spellbook". Spells/Abilities are divided into a blueprint and

data component where the blueprint component represents the look and the logical behaviour and the data component holds the name, description, cast time,

power, type, school etc. there is a datatable that holds the data of all spells/abilities.

Spells/Abilities are added from the database to the pawns spellbook using a simple function.

A target actor can be speficied when casting, if target isn't

specified the spell/ability travels from the Caster actor (or how ever programmed), The system has been tested with the Top Down, FIrst and Third Person templates.

Because each spell/ability is a separate blueprint, you could program its logic to do anything you may need

The asset packs comes with 2 sample spells/ability (fireball),(HealingBall) you need to provide your own particle systems/meshes/a
Asset Details:
  • Current Version: 4.26
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/spell-cast-system

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