Unreal Engine – SHADERSOURCE - Procedural Water Foliage Tool
Unreal Engine – SHADERSOURCE - Procedural Water Foliage Tool
Preview Video:
PLEASE WATCH OVERVIEW VIDEO TO SEE HOW TO SETUP:
This Procedural Water Foliage Tool gives the user the ability to easily spawn foliage around, ontop, and below water surfaces. There are data tables to list what foliage to spawn with parameters to determine how to spawn.
The Asset pack also includes:PBR Water MaterialsPBR Landscape MaterialsGeneric Water Foliage AssetsShoreline Wetness EffectCausticsUnderwater Post Process with Water Height checking
Check out my other products .
Technical Details
Features: Two Procedural Water Foliage blueprints (One for baking, One that spawns on construct) Underwater Tool (Used to check the water height, for underwater Post Process) PBR Materials (Water, Foliage, Landscape)Shoreline and Caustic Decals
Number of Blueprints: 3
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Important/Additional Notes: Please Watch the Youtube Overview on how to use this Asset.
Asset Details:
- Current Version: 4.26
- More Info: https://www.unrealengine.com/marketplace/en-US/product/procedural-water-foliage-tool
Download links:
Comments
Add comment
Tags
Archive
« November 2024 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | 2 | 3 | ||||
4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 | 29 | 30 |
Vote
New Daz3D, Poser stuff
New Books, Magazines