Unreal Engine – 2D Procedural Water System With Buoyancy
Unreal Engine – 2D Procedural Water System With Buoyancy
This package contains two Blueprints, One for the Procedurally generated 2D water mesh and the other for the Floatable Sprites, Floatable Blueprint has an interface implemented on it which of course is included, also there is a Blueprint Function which I created for its reusability and hence is easily customizable, hence this function can be re-implemented in various scenarios according to your needs.
Tutorial
Guide
Reflection Feature Setup Guide
I have also included comments inside blueprints where possible, also below are some pointers to help you along.
If For any Reasons want to manipulate Verties of the mesh The Procedural Mesh is Generated as bellow:-
1 * * * 3
* *
* *
0 * * * * * 2* * * * * 4
2. Material for the water mesh is included and its instance has been applied on the Demo, the instance gives you the option to apply any texture you want and hence is dynamic.
3. When using Floating Object, add some pontoon array elements to it usually 1-3 will do the trick, for convenience, I have made them instance editable with 3d widgets shown, so it will be quite easy to manipulate from the editor itself.
4. When Using Floatable Objects keep in mind to ad
Asset Details:
- Current Version: 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/2d-procedurally-water-system-with-buoyancy
Download links:
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