Unreal Engine – Procedural Foliage Placement Tool
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Unreal Engine – Procedural Foliage Placement Tool
The
Procedural Foliage Placement Tool
lets you populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height, obstacle avoidance, and 8 different spawning methods. Spawn 3 types of entities - meshes, instanced static meshes, and blueprint actor classes (any).
TRAILER
Spawning Methods:
Random Location
- spawns foliage at random locations in the volume
Organic Clusters
- spawns clusters of foliage, where each entity spawns near the previous entity with a random offset
Clusters around actor
- spawns foliage around your specified actors
Along spline actors
- spawns foliage along an actor's spline component
Random patches
- Spawns foliage in a uniform patch pattern inside the volume
Grid Distribution
- spawns foliage in a strict grid distribution inside the volume
Spawn on Spawn Zones
- spawns foliage only inside the specified Spawn Zones (volumes assigned by the dev)
Hierarchical Clusters
- spawns foliage in a hierarchy giving a more logical distribution
All methods above respect slope and height restrictions and have obstacle avoidance.
Bonus:
Advanced Landscape Auto Material
- auto material that blends layers by height and slope. It also spawns foliage in all layers.
River Tool
- Spline-b
Asset Details:
- Current Version: 4.18 - 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/procedural-foliage-placement-tool
Download links:
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