Unreal Engine – Mecha Controller
Unreal Engine – Mecha Controller
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Watch the , the and the .
This project is a project template for implementing games with mechs which can rotate their upper body separately from their lower body to face their target, and which can be equipped with turrets.
You can find in this project an implementation for turrets which throw projectiles, and turrets which perform a line trace to check targets.
Technical Details
Updates:
(01-30-18) : Possess/unpossess the mech at runtime !
(12-28-17) : FPS and a TPS mode, basic gamepad inputs.
(11-20-17) : You can use mechs made of separate meshes, like the ones in .
Features:Mechs, which handles the rotation of its upper body to look at targetsMecha controller, which allows a player to possess a Mecha characterTurrets for the mechsA basic but modular damage and targeting systemEverything is modular. You can add your own mecha models and turret models (see the tutorial videos)Contains the following meshes : two low poly mechas, two low turrets, one missile. One mecha and one turret from Salva's 3D models.
Number of Blueprints: 24
Input: Keyboard and mouse, gamepad
Network Replicated: No
Supported Development Platforms: PC
Supp
Asset Details:
- Current Version: 4.18 - 4.26
- More Info: https://www.unrealengine.com/marketplace/en-US/product/mecha-controller
Download links:
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