Unreal Engine – Lockpicking Minigame System

Author redzz
Unreal Engine – Lockpicking Minigame System

Unreal Engine – Lockpicking Minigame System

Video:

Demo:

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Community: (no direct developer support)

This pack contains all you need to add simple lock picking minigames, similar to those in Fallout or Skyrim. Beside the Lockpick-Blueprint, this pack contains a Lock-Component for locked objects, a Lock-Picking-Component to add to your player Blueprint and an example Door-Blueprint. Now with the new version, there's also a Lockpick-Box-Blueprint that can be placed in the level. The minigame is created for mouse and gamepad input. Furthermore a gamepad vibration is already built in. The minigame has three difficulties, which also can be extended or adjusted.

Demo meshes, textures, materials, and sounds are already integrated and can easily be exchanged.

All Blueprints are clean, well structured, and commented.

Technical Details

Version 2.0:Changed to a component based system for an even simpler implementationAdded collectible lockpick box blueprintAdded structure for easy finetuningNew lock mesh and materialsGeneral improvements

Features: Lock-picking minigame blueprint with 3 different lock difficulties Interaction component for character blueprint Component for locked objects with exam
Asset Details:
  • Current Version: 4.24 - 4.27
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/lock-picking-minigame-system

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