Unreal Engine – Easy Interactions

Author redzz
Unreal Engine – Easy Interactions

Unreal Engine – Easy Interactions

Easy Interactions Overview:

Project Migration and Getting Started:

Easy Interactions system makes blueprint communication faster and easier to implement, more unified and very flexible. It can be useful in small as well as in big and complex projects where changes are expensive. Using couple of components you can easily make objects that player can interact with and objects that can interact between each other. All that without interfaces.

The core element of Easy Interactions are Signals. They are chunks of information that can be sent and received by Signal Transceiver component. There are various prebuild signal types, each containing different data - Void, Bool, Integer, Float, Name, Interaction, Vector, Transform etc. You can also create your own signal type easily.

Signal Transceiver component makes sending and receiving signals between various blueprints a breeze. No more messing around with interfaces. Just add Signal Transceiver component and you're ready to go.

In addition you have Direct Interaction Component that makes player able to interact with your blueprints. Trace Interactor component is core of player blueprint releasing you from tracing for interactive
Asset Details:
  • Current Version: 4.10 - 4.26
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/easy-interactions

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