Unreal Engine – Draw System

Unreal Engine – Draw System
"Support UV from Hit Results" on the "project settings" must be "true"!
Draw System allows you to draw right in the game. You can also apply shaders to a drawn image (3 examples included: frozen glass, height map and emissive booster).
Also, Draw System has many customization options. You can change the colors, the thickness of the brush, draw materials and additive (And not only additive) textures, blur the image, copy it as many times as you want and wherever, and much more!
Now you can also draw in widgets!
There are two component widgets that you can simply drag and drop onto your interface just like other elements:UI_DrawCanvas - Drawing without a settings screen. Suitable for such things as, for example, the signature screen.UI_PaintElement - An advanced item that includes a settings menu. Suitable for in-game "paint" or something like that.
Youtube link:
Bonus: some amount different materials (snow, grass and several small technical)
Bonus: Custom depth based reactive snow.
You may be interested in:
* This asset has nothing to do with the , except for a similar idea.
This asset is modular and very easy to learn. For initial work, it is enough to use only one blue
                Asset Details:
                    
    
		
	- Current Version: 4.21 - 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/draw-system
Download links:
    
		
		        
          
    
    
		
		        
    
   
     	
    
     
      
		
	
	
		
		
  
	 
	
	
	
	
	
			Comments
		
		Add comment
			
					Tags
				
				
			
					Archive
				
				| « October 2025 » | ||||||
|---|---|---|---|---|---|---|
| Mon | Tue | Wed | Thu | Fri | Sat | Sun | 
| 1 | 2 | 3 | 4 | 5 | ||
| 6 | 7 | 8 | 9 | 10 | 11 | 12 | 
| 13 | 14 | 15 | 16 | 17 | 18 | 19 | 
| 20 | 21 | 22 | 23 | 24 | 25 | 26 | 
| 27 | 28 | 29 | 30 | 31 | ||
					Vote
				
				
				New Daz3D, Poser stuff
			
			
		
				New Books, Magazines
			
			
		 2022-03-26
2022-03-26
		
 758
758
		 0
0
		










 
 
         
 
         
 
         
 
         
 
        