Unreal Engine – FluidNinja LIVE
Unreal Engine – FluidNinja LIVE
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Welcome to NinjaLive 1.6:
real-time fluid sim for PC, Console and Mobile app developers, inside Unreal.
Get a free copy for testing at: Ninja Community Discord / Student version
For baking fluid simulation, see: FluidNinja VFX Tools
Key features
Could be used for Area and Character FX
Ready to drive UE native Volumetric Clouds, Fog and Niagara Systems
Custom, lit Volumetric Smoke with Self Shadows
Ready for Cinematic Rendering via MovieRenderQueue
Embeddable: fluid sim Actor Component could be added to user defined classes, pawns, vehicles
Scalable: could be optimized for average mobile devices - or run a 4k simulation container
Simulation buffers (density, velocity, pressure) exposed as RenderTargets
Inputs
Static and Dynamic mesh position, size and velocity
Skeletal Mesh Bone & Socket position, size and velocity
Texture and Material based density, velocity
SceneCaptureCamera and Streaming video based density
User gestures via mouse and touchscreen
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Technical Details
Sim variables accessible by Blueprints and Sequencer
Preset based simulation management
User editable sim-output Materials
Flow Mapping to add extra details to sim-output
LOD, Proximity bas
Asset Details:
- Current Version: 4.20 - 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/fluidninja-live
Download links:
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