Unreal Engine – Handy Quest System

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Unreal Engine – Handy Quest System

Unreal Engine – Handy Quest System

Video Feature Overview
Video Updates and Improvements v1.1
Documentation update to v2.0
Full Setup Video
Discord Join us!

Handy Quest System
allows you to create quests
quickly
and easily. This system is
fully adaptive
for any project you are working on. You can add to your project and with few changes it can already be used with 100% efficiency.

The only thing you really should do in the setup is to recreate the casts to your character, but everything is documented step by step even for those who are starting to use unreal today.

Technical Details

Features:

Go to location objective
Interact with actor objective
Reward on finish quest (money, item or both)
Add how many objectives you want
Sound after quest is finished
Can be easily integrated with dialogue systems
100% in Blueprint

Update 2.0

Multiple objectives, multiple quests and non-linear objectives.
Huge UI improvement, now one scroll list pop-up automatically with all Quests titles and objectives tasks.
Text are part of functions now
Starter Quest can participate in his own quest.
New Example Map

Update 1.1

Kill actors objective
Spawn actors to kill objective
Now is more easy to choose a class and actor, using the tags method.
Array of actors in the same objective to interact.

Next:

Reward at any step in quest, without finalize them
Timer inside Quests
Quit/cancel a quest
Fail quest
Start a new quest when ends one quest



Number of Blueprints: 19
Input: Keyboard & Mouse, Gamepad
Network Replicated: No
Supported Development Platforms:
Linux: Yes
Xbox One: Yes
PlayStation 4: Yes
Documentation: See above.
Asset Details:
  • Current Version: 4.25 - 4.26
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/handy-quest-system

Download links:
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