Unity Assets
Advanced modular building system for Unity. Easy, Fast, Scalable, Powerful, crafted to work out of the box. Includes features like physics, save and load, blueprint and others. Support first and third person as well as top down view. Add your own prefabs in some clicks to place or destroy it.
Simple yet beautiful height fog with directional light and animated noise support. Height fog will provide a volumetric like effect while using a lower computation power! Built with Amplify Shader Editor, all shaders can be modified with ease to your needs.
TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation and placement of 3D assets in scene.
Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game. It's a complete, robust solution including a visual node-based editor, dialogue UIs, cutscenes, quest logs, save/load, and more. The core is a lean, efficient conversation system. A large collection of included, optional add-ons make it quick and easy to drop conversations into your project and integrate them with other products. No scripting is
EnhancedScroller virtualizes your data, showing only the elements it needs to. Take thousands of rows and display them in a handful of UI elements, speeding up processing and saving memory. There is no object destruction, so your platform won't have to run garbage collection. Best of all, it works on top of Unity's own built-in UI system components.
The performance of any 3d application is highly dependent on the total number of polygons that the GPU has to process per frame in a 3d scene. If you have a complex scene containing high polygon 3d models with a lot meshes that use a lot of different materials, the overall performance of your game will suffer. Poly few is a complete optimization solution for unity that aims to solve this problem by allowing you to optimize high quality complex
MicroSplat is the fastest and most feature rich terrain shader available. From flowing water and lava, to simple blending of objects with terrains, to anti-tiling features like Texture Clustering, MicroSplat does it all and does it faster. Supports up to 32 PRB textures per terrain.
Paint all your objects using Paint in 3D - both in game, and in editor. All features have been heavily optimized, making it great for WebGL, mobile, VR, and much more!
Welcome to Path Painter, the path creation system for Unity 3D. Whether you are making a road, a ramp, a path or a river, Path Painter makes terrain based path creation and texturing a breeze!
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