
When a project has been in development for a while, or after a period of prototyping, it is common to have a lot of assets that are not used anymore. These assets are taking up disk space, slowing the editor and build times down, and affecting build size.


Voxel Sandbox Toolkit is a new improved version of voxel generation from 2016 adapted for 4.22 needs. It generates infinite world with different types of cubes, trees and pickup meshes. Because of additional code implementation is much faster than previous version.

Projectionist let's you use materials, projections (decals), or spot lights to conveniently render videos to geometry. Conveniently place videos in your levels. Whether you want to use materials, projections (decals), or even light functions - Projectionist got you covered!

Create modular, physics based vehicles with ease! The Kryoshift Vehicle System Plugin is an alternative to the PhysX WheeledVehicle system provided in the Unreal Engine that creates awesome, realistic vehicle movements.

Global Event System for Blueprints and C++ (Game Instance Subsystem Based). Send Events (and Payloads) from one UObject to many other UObjects anonymously. No need for casting or even knowing if the receivers exist.

This asset is a very powerful and flexible tool for creating various behaviors of game characters, patrol systems, as well as group movement with various formations with many settings. Make your game live!

(Blueprint-Support) Klian's Gore System is a C++ Plugin that allows you to simply dismember your skeletal mesh. Niagara supported! This plugin allows you to simply dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).

Easily Create and manage Player Parties for your Steam game. With the Steam Beacons Plugin, parties can be made without loading into a lobby map and can be done from the Main Menu.
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