Udemy – Creating 3D Obstacles With Unity For Hyper Casual Games

Author Alex
Udemy – Creating 3D Obstacles With Unity For Hyper Casual Games

Learn How to Create Hyper Casual Game With 10 Unique Obstacles for Your Next Unity-based Runner Game


What you'll learn
Learn the techniques to create captivating 3D obstacles using Unity
Discover the fundamentals of creating a hyper-casual runner game, including controlling characters, adding background music and sound effects
Build 10 impressive 3D obstacles
Learn how to design collectible item and simple menus to enhance your game

Requirements
Mac or Windows computer with Unity and Visual Studio installed, I use Unity 2021.3.16f1 in this course but you can use any other version.
Basic C# or programming knowledge

Description
Obstacles are a vital part of hyper casual games, especially runner games. When you use different kind of obstacles, your games become more visually engaging. But having more obstacles also means spending more money to purchase them.What if I told you that you don't have to spend any more money on obstacles? That's right, you can create your own obstacles without spending a dime.In this course, you'll learn how to create 10 different obstacles using Unity's 3D objects. Not only that, but you'll also learn crucial elements of hyper casual runner games, such as controlling your character(old input system), changing its size, adding background music, and sound effects. Additionally, you'll learn how to create collectable items and simple menus.This course is perfect for beginners. You won't find any copy-pasting of code here, as I'll explain every line of code in detail.You don't need prior experience with Unity, but you should have a basic understanding of programming concepts like methods, functions, statements, and variables. Basic knowledge of C# is sufficient.This Course can be little bit boring for experienced users, because I try to explain every details for beginners.Before we begin, make sure to download Unity and Visual Studio. Let's start creating 3D obstacles and building your first game together.

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