Udemy – Unreal Engine – Blueprint Scripting 101

Author Alex
Udemy – Unreal Engine – Blueprint Scripting 101

Craft amazing gameplay experiences by mastering Blueprint Scripting in the Unreal Engine

What you'll learn
How to setup a project in Unreal
How to create various Blueprint Types
How to navigate the Blueprint Editor
How to utilize the Event Graph inside of a Blueprint
How to utilize the Construction Script inside of a Blueprint
How to create / add / use Variables in scripts
How to create Object References in scripts
How to create / add / use Events in scripts
How to create / add / use Functions in scripts
How to create / add / use Macros in scripts
How to add / use Flow Control nodes
How to add / use Time Related nodes
How to add / use Line Trace nodes
How to add / use Actor Movement nodes
How to add / use AI Movement nodes
How to Communicate between Blueprints
How to create / setup "Framework" Blueprints
How to create Child Blueprints using Inheritance
How to Compile Blueprints
How to Debug Blueprints
How to utilize hotkeys and other productivity tips & tricks inside of Blueprints

No programming or previous Unreal Engine experience necessary!

In this game development course, you'll learn all about Unreal Engine's Blueprint Scripting system. This embedded set of tools inside the editor allows ANYONE to create functional gameplay using a visual, node-based approach. This course will cover all the essential concepts, skills, and language to get you started creating your own amazing gaming projects.

This course contains 100 fun-to-follow video lessons. Topics covered include how to...

Setup a Project inside the Unreal Engine

Navigate the Blueprint Editor

Use the Event Graph to add functionality to a Blueprint

Use the Construction Script to make Procedural Content

Create / add / use Events

Create / add / use Variables

Ways to Get & Set

Create Single, Array, Set, or Map Variables

Create / add / use Functions

Create Custom Functions

Create a Function Library

Create / add / use Macros

Create Custom Macros

Create a Macro Library

Create / add / use Object References

Add / use Flow Control nodes

Add / use Time Related nodes

Add / use Line Trace nodes

Add / use Actor Movement nodes

Add / use AI Movement nodes

Identify Blueprint Types

Class Blueprints

Level Blueprints

Use different Blueprint Communication methods


Direct Communication

Event Dispatchers

Blueprint Interfaces

Identify and setup the different "Framework" Blueprints in your Project Settings

Game Mode


Player Controller

Game Instance

Use Inheritance to Create Child Class Blueprints

Compile Blueprints

Debug Blueprints

Utilize Blueprint Productivity Hacks

With the knowledge gained in these video lessons, you will have the necessary skills to start creating your OWN custom scripts for your OWN gaming projects!

Who this course is for
Beginners looking to get started creating gameplay using Unreal
Intermediates or Professionals looking for a repository of Blueprint Scripting know-how

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