Lynda – Maya: Retopology for Animation
Maya: Retopology for Animation – download new video сourse by Lynda
Retopology is a fun combination of artistry and technique. Characters that are sculpted in programs like ZBrush or Mudbox are usually too dense to animate correctly. Retopology takes an existing sculpted model or 3D scan and optimizes the mesh for efficient geometry and more natural animation. Instructor Ryan Kittleson shows how to import the original model, plan the refined edge flow, and create new geometry, and modify the polygon mesh. By the end of the course, you should be able to apply the same theory to prepare any character for rigging and animation.
Topics include:
Setting up the sculpted model
Drawing guidelines
Using the modeling toolkit
Adding and deleting polygons and edge loops
MP4 1280x720 | 1h 01m | ENG | Project Files | 307 MB
Download links:
Lynda_Maya_-_Retopology_for_Animation.part1.rar
Lynda_Maya_-_Retopology_for_Animation.part2.rar
Lynda_Maya_-_Retopology_for_Animation.part3.rar
Lynda_Maya_-_Retopology_for_Animation.part2.rar
Lynda_Maya_-_Retopology_for_Animation.part3.rar
Lynda_Maya_-_Retopology_for_Animation.part1.rar
Lynda_Maya_-_Retopology_for_Animation.part2.rar
Lynda_Maya_-_Retopology_for_Animation.part3.rar
Lynda_Maya_-_Retopology_for_Animation.part2.rar
Lynda_Maya_-_Retopology_for_Animation.part3.rar
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