Lynda – ZBrush: Modeling a Cartoon Character
Lynda – ZBrush: Modeling a Cartoon Character
Explore sculpting, painting, and posing a 3D cartoon character using ZBrush. Author Ryan Kittleson demonstrates how to set up reference images, build a character from primitive shapes, fuse the shapes into a smooth surface, refine the anatomy and design, and color the model. Plus, learn how to render the character with a pose for presentation.
Topics include:
Setting up reference images
Creating the basic body shape
Making the facial shapes
Refining the anatomy
Modeling cartoon props
Adding eyes and teeth
Merging the body parts
Retopologizing the model for posing
Texturing and posing the model
MP4 1280x720 | Total time: 2h 57m | ENG | Project Files Included
Download links:
ZBrush Modeling a Cartoon Character.part1.rar
ZBrush Modeling a Cartoon Character.part2.rar
ZBrush Modeling a Cartoon Character.part3.rar
ZBrush Modeling a Cartoon Character.part4.rar
ZBrush Modeling a Cartoon Character.part2.rar
ZBrush Modeling a Cartoon Character.part3.rar
ZBrush Modeling a Cartoon Character.part4.rar
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