Udemy – Female Character Creation in Zbrush

Author Alex
2019-06-18
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Udemy – Female Character Creation in Zbrush

Download new video course be Udemy – Female Character Creation in Zbrush. Learn to sculpt female body, clothing, accessories, weapons, poly paint, pose and render the character in Zbrush.

Do you want to learn how to make a realistic high poly model, leather, clothes, weapons and everything only in Zbrush, fast and efficient? Then I welcome you to Nexttut education's Female character creation in zbrush course.

My name is Nikolay and i am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies - Gameloft.


GOAL OF THE COURSE :

By the end of this course, you'll be able to model good looking female characters with clothing, accessories and weapons in Zbrush from start to finish.

YOU WILL LEARN :

Sculpting the female head

Sculpting the female body

Refining the head and body with skin detail

Making the 3D sketch of the whole model

Making clothes and belts

Making a sword and dagger

Making the hair with fibermesh

Making the eyelashes with tubes

Polypaint the character

Posing the character

Rendering the character with passes

Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the female head where i will explain what you should watch for in a female head modelling. Then we will make a placeholder hair, which will be good enough for more cartoon base render. Then we will make the teeth, and eyes from scratch. After that we will make the female body, again from sphere, following our concept. After we are done with our female body, we will start making 3D sketch of our model, to get the correct placement of all our accessories and clothes, this is a pretty important stage in the end of which we will have very good idea how our model will look when it's finished.

Then it will be time to start extracting clothes, belts and other pieces of clothing. We will also make a brush which will make the placement of all those small metal parts like belt buckles, very easy and fast. After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the dagger and the sword separately, and add them to the scene. Once we are happy with the overall look of our character i will show you how to make good hair with fibermesh in Zbrush. Finally we will pose the character, export render passes from Zbrush, and compose a final beauty render in Photoshop.

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