Experience points – Sculpting a Chimera Skull with Phil Liu
Experience points – Sculpting a Chimera Skull with Phil Liu
Sculpting is an extremely powerful tool every artist should have in their arsenal. In this tutorial, Phil Liu, will guide you through his process of sculpting assets using ZBrush, demonstrating his various techniques when it comes to an organic asset, combining various workflows as well as setting up a pleasing presentation scene for your sculpts as presentation is key.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
THE ARTIST
Phil Liu is currently a 3D artist working at Valkyrie Entertainment. Phil has contributed to a variety of titles such as Shadow of War, Halo 5, Guild Wars 2 and most recently God of War. With experience working in AAA and a keen eye for attention to detail, Phil has the skill and knowledge to teach you some of the core aspects when it comes to sculpting in ZBrush. His focus on hyper realism and understanding of how assets are build makes him adept at creating visual benchmarks with ZBrush.
CONTENTS
6 Hours
1080p Resolution
References
Alpha Brushes
Custom UI
SOFTWARE
ZBrush
LEVEL
Intermediate
This is not an introduction to ZBrush. Users are expected to be familiar with the software.
Download links:
Sculpting a Chimera Skull Phil Liu.part1.rar
Sculpting a Chimera Skull Phil Liu.part2.rar
Sculpting a Chimera Skull Phil Liu.part3.rar
Sculpting a Chimera Skull Phil Liu.part4.rar
Sculpting a Chimera Skull Phil Liu.part5.rar
Sculpting a Chimera Skull Phil Liu.part2.rar
Sculpting a Chimera Skull Phil Liu.part3.rar
Sculpting a Chimera Skull Phil Liu.part4.rar
Sculpting a Chimera Skull Phil Liu.part5.rar
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