Applied Houdini – Volumes IV – Interaction

Applied Houdini – Volumes IV – Interaction
Volumes IV - Interaction, where we'll make a dramatic smoke simulation that billows out from a collapsing building!
We'll begin by creating a sophisticated particle sim that is sourced from and interacts with a destruction cache. From these particles, we'll dynamically generate volumes and make changes to the standard Pyro collision and solver workflow in order to push our smoke simulation further than what we'd normally be able to do otherwise. As we iterate over our particle and smoke sims, we'll always be focusing on art direction as well as various technical strategies - including how to massively compress the caches we're writing to disk. And as usual, we'll even finish up by lighting, shading and rendering our work too. Though this lesson already comes with all the rigid body cache files you'll need, it also works great as a continuation of the Applied Houdini Rigids II - Structure Destruction lesson! So, improve your old work or learn something new with Applied Houdini today!
Download links:
          
    
    
		
		Volumes IV -  INTERACTION.part1.rar
Volumes IV - INTERACTION.part2.rar
Volumes IV - INTERACTION.part3.rar
Volumes IV - INTERACTION.part4.rar
        
    
   
    
		
		Volumes IV - INTERACTION.part2.rar
Volumes IV - INTERACTION.part3.rar
Volumes IV - INTERACTION.part4.rar
Volumes_IV_-__INTERACTION.part1.rar
Volumes_IV_-__INTERACTION.part2.rar
Volumes_IV_-__INTERACTION.part3.rar
Volumes_IV_-__INTERACTION.part4.rar
        
     	
    
       
   
		
	
	
		
		
	
	
	
	
	
	Volumes_IV_-__INTERACTION.part2.rar
Volumes_IV_-__INTERACTION.part3.rar
Volumes_IV_-__INTERACTION.part4.rar
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