3D Tutorials
Skillshare - 3DSMAX Architecture View Course. What is 3DSMAX? 3ds Max is a 3D professional modeling, animation, and rendering application built for making 3D animations, models, interactive games, and visual effects for the entertainment industry. It is capable of architectural modeling, and it serves as a tool in product designing and manufacturing collection. It is a massive software that is used in almost every industry for different
Skillshare - PTC Creo Advance Solid Modification Module. This is a streamlined course to take you from knowing nothing about PTC Creo parametric/ Pro-Engineering to give you all the knowledge and skills needed to become a PTC Creo Parametric Certified professional. This course should enable you to, with confidence, use PTC Creo parametric to design your next innovation. After this course, you can proudly list your PTC Creo parametric skills in
Udemy - Fusion360 and Eagle integration to design PCB. Learn how to integrate and move your electronic design to Fusion360 and how to design 3D enclosure for your PCB What you'll learn Learn how to create managed libraries to work with Fusion360 and eagle Learn how to link your project to Fusion360 for 3D View Learn how to design PCB project , schematic , board , libraries in Fusion360 To be able to design simple plastic enclosure using
Udemy - TWINMOTION for Architecture | MegaScans | VR | Unreal Engine. Produce Cinematic Video Quality with Twinmotion. What you'll learn Build realistic tropical environment with Twinmotion Work with free realistic 3D library made by Quixel MegaScans Produce Photorealistic High-End Cinematic Video and Stills Export to VR with HTC Vive - walk inside your scene and change materials Export to Unreal Engine for high quality light bake Requirements
Udemy - Certified SOLIDWORKS Associate (CSWA). SOLIDWORKS Training: Learn to Master SOLIDWORKS to the Associate Level Even if You are a Beginner What you'll learn How to navigate through the SOLIDWORKS interface. How to sketch using different sketch commands. How to define sketches using relations and distances. How to use more than 9+ different features to create 3D models.(extruded boss and cut, fillet, chamfers, revolved boss and cut, swept
Domestika – Realistic CGI Compositions: Create a Sci-Fi Scene. Start by getting to know Timo, a 3D artist and art director from Frankfurt, Germany. He shares with you how his passion for photography and film led him to a career in CGI and digital art. Then hear about his influences and his sources of inspiration. Since every great scene started with the idea, Timo encourages you to start with whatever idea comes to mind. From that idea, learn
Skillshare Tutorial - Men's Shirt In Marvelous Designer. To my course, Men's Shirt In Marvelous Designer. In this course we gone a learn how to create different types of Shirts like....Polo Shirt, Casual Shirt, Hoodie and many more in very easy to learn way. What is your benefit to choose this course ? First, you'll quickly make your own beautiful and dynamic clothes for 3d models - for animation, films, games. Things you learn here.......
FlippedNormals – Introduction to SpeedTree with Arash. Do you want to learn SpeedTree to make awesome foliage and trees? Then I welcome you to Introduction to Speedtree course. You will learn: * UI of Speedtree * Proceduralism and Hand-Drawing in SpeedTree * Using different nodes and generators to make good-looking trees * Creating believable wind animation for your trees and foliage * Exporting and Importing Speedtree Models to common DCCs for
Domestika - Digital illustration of architectural projects. Learn to represent spaces in a semi-realistic way creating a bridge between the technical and the artistic If you want to represent your architecture project with a certain artistic and creative level, the architect and illustrator Fernando Neyra is the one to share with you his technique sought after by clients such as Gehl Architects, Aeroméxico or Studio Precht to give a visual life
Gumroad – Understanding SSS with Richard Yot. Sub Surface Scattering is one of the least understood aspects of shading in 3D, with unintuitive controls confronting users who then have to resort to guesswork in order to create the effects they are looking for. In this software-agnostic tutorial the process is completely demystified, starting with a thorough explanation of the physical processes involved. Building on this foundation users are then
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