3D Tutorials
Learn How to Get started in Blender even if you have never opened Blender before. What you'll learn Eliminate the frustration that often comes with trying to learn 3D Have a Basic working understanding of Blender Be comfortable with modeling in Blender Have a better understanding of 3D in General Have the confidence to finally start modeling and sculpting in Blendering Requirements Patience, an open mind and the willingness to laugh (at me
In this course you learn Blender from modeling to rendering What you'll learn Use Blender and understand it's interface Learn PBR texture and mix them to get even more interesting material Learn all the tools to create anything in 3D Learn UV map and unwrap Project file and all assets, inncluding grass, trees, barrel, textures and more Very cool Lighting technique How to mix tuxtures and paint them on a model (we use mouse for painting)
Learn hard surface modeling in Blender, how to manage a complex project, and how to light and render a scene. What you'll learn Create complex models in Blender UV map and texture 3d objects Light and render realistic scenes using Blender's Cycles render engine Requirements You should understand how to navigate in the Blender interface and be familiar with basic modeling tools like Extrude and Loop Cut. Description Learn the fundamental concepts
Use Blender and Substance Painter to create an interior scene for animation, games, or architectural visualization. What you'll learn Blender's modeling tools and modifiers UV map 3D objects in Blender Prepare 3D models for export to Substance Painter Create realistic PBR textures for 3D models in Substance Painter Create an Export Template in Substance Painter to be used for Blender Apply PBR textures in Blender Add lights to a scene in Blender
Learn How to Model 3D Objects in Blender 2.8 What you'll learn Students will learn the techniques and skills to modeling in Blender 2.8 so that they are able to model whatever objects they want Students will model 20 different objects and in the process, will learn the modeling skills, techniques and modifiers for modeling Students will learn how to create 20 different models Requirements Just download Blender 2.8 which is FREE and you are good
Learn to Make Realistic Living Room with Cinema 4D and V-Ray 5! What you'll learn Working with Cinema 4D S24. Working with V-Ray 5. Creating 3D Spaces Using V-Ray 5 in Cinema 4D. Converting 3ds Max Scene Objects to Cinema 4D V-Ray 5. Realistic Texture and Material Construction in V-Ray 5. Creating a 3D Space From Scratch. Realistic Rendering. Making Realistic Materials. Requirements Basic Cinema 4D Knowledge. Basic Render Engine Logic.
Outgang Studio – Laura Gallagher. Welcome to Outgang Become a better character artist 100+ hours of classes on sculpting in Zbrush, Marvelous Designer, facial anatomy, Substance Painter, Substance Designer and more. Outgang is Laura Gallagher’s initiative to provide affordable, high quality education and other tools to character artists worldwide. Laura is a veteran of the games industry, having worked almost ten years at Eidos Montreal and over
Learn Texturing in Substance Painter from Beginners to Advanced Level with 3 complete projects What you'll learn Learn the UI basics of Substance Painter Setup a New Project and Bake Mesh Maps Learn Realistic Texturing in Substance Painter Learn Texturing in Substance Painter Learn to use Opacity and Emissive Channels Learn to use Masks, Smart Masks, Smart Materials, Generators and all the different features in Substance Painter Learn to Export
Learn How to Create Massive RPG Worlds & Game Asset Modular Systems From Scratch What you'll learn • Building your own dungeon and walk around it like in a real RPG game • Enjoying the 3D modelling to game environment transition from Blender to Unreal Engine 5 - the only one out there like it for all fantasy RPG fans • Creating nearly 100 stunning medieval dungeon kitbash assets enabling you to build an underground dungeon environment unique
ArtStation – Foliage Tree Creation in Maya and Zbrush Tutorial and Assets. A full run through of creating a wind blown tree from scratch using Zbrush, Maya and Photoshop/Quixel. Showcasing techniques for using paint effects in Maya for creating base meshes. Sculpting and creating tree cards and bark textures in Zbrush. Concluding with showing the workflow of transferring the Zbrush sculptures to a low res game engine friendly mesh for rendering
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