3D Tutorials
Flipped Normals – DIgital Hunkey – Landscapes Vol.1 You Will Get Substance Painter smart material with 8 landscape materials inside. World Machine template files (with and without GeoGlyph). Video guide on how to use this pack. SOFTWARE USED World Machine 2.3.7 Professional 64bit GeoGlyph 2.2.0.349 Substance Painter 2019.2.0 FORMAT TMD, SPP This is not a step-by-step tutorial. Use templates and follow the steps from the video guide to learn the
Gumroad – Cinematic Lighting in Blender by Creative Shrimp Level-up your 3D lighting skills by watching a premium 6+ hour course that offers a step-by-step guide for setting up cinematic lighting in Blender. It’s all really simple: lighting is everything! After all in order to see ANYTHING we NEED light. As 3D artists we all know this obvious truth but we're still too often guilty of spending WAY more time on the modeling and barely a thought to
Create Beautiful Photorealistic Renderings with Corona in 3ds Max | Taught by an award-winning architect What you'll learn Create your own photorealistic renderings from scratch with Corona Renderer in 3ds Max Become confident using the Corona Renderer Render setup with Corona Renderer Place cameras & understand camera settings Set up the natural & artificial lighting to your scene Create and apply materials to make your scenes
Learn how to create a 3D animation from start to finish in free software Blender What you'll learn I will teach you the basics of Blender as well as some advanced options. I will teach you how to create the animation you can see in the introductory video from start to finish. I will show you how to model poolroom mazes of different shapes non-destructively so that we can easily change the construction later. I will teach you how to create
Learning all about Unwrapping quickly with simple and project-based tutorials in 3Ds MAX What you'll learn How to work with UVW maps and edit them for different purposes How to use unwrap for Architectural and Gaming projects How to unwrap complicated objects and modify them if need be How to use unwrap to have a more efficient scene and objects Requirements 3ds MAX software (Version 2016-2023) Basic familiarity with modeling concepts in 3ds MAX
Create a AAA quality sword asset and import it into Unreal Engine and Unity! What you'll learn Texturing a game asset in Substance Painter Baking mesh maps from high-poly to low-poly meshes What the different maps are and what they do for our mesh How to apply masks to layers and layer groups Use of paint and fill layers, filters, and generators Adding color variations, edge wear, dirt, ambient occlusion, post process effects, and more!
Revit Architecture Basic + Advanced Level Project based Training & Lumion Essential Training. What you'll learn To learn all basic toolbars and advanced level BIM environment & concept about Revit Architecture To learn Complete modeling and detailing in Revit Architecture To learn Schedule and Drawing Creation To learn advanced level project in in Revit Architecture To learn Estimate using Schedule and quanities To learn Conceptual
Linkedin – Blender 3.3 Essential Training Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. In this course, get a thorough overview of the updates, features, and enhancements in Blender 3.3, as well as practical production techniques that combine know-how with a healthy dose of how-to. Instructor David Andrade guides you through learning Blender in under an hour, then dives into
Beginners complete guide to substance painter. Learn from professionals how to 3D texture game environments in hours What you'll learn • Following through a complete guide on texturing a stylized Wild West aka Western-styled saloon and creating a living scene around it • Using Substance Painter and understanding its interface and shortcuts • Upscaling the details on low-poly 3D props to give them the look of high-topology AAA game assets •
Gumroad – Archviz interior making of (by Timo Muraja) Almost every time I publish interior projects I receive messages like “hey can you tell how you made this and that?”, “How is the lighting done?”, “Do you do any postwork?” or even “can I buy your scene? I wanna learn from it.”. If you were one of the people asking those questions, it’s your lucky day! This time I recorded the whole process from start to finish. Almost 8 hours of video. The
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