3D Tutorials
Maya Animation Fundamentals Knowing basic animation techniques isn’t always enough to have the ability to create professional looking animations. Often times you’ll need to dive deeper into specific toolsets in order to help elevate your work to the next level. In this course, Maya Animation Fundamentals, you’ll learn all about the animation tools within Maya 2017. First, you’ll learn about the playback controls and time slider. Next, you’ll
Video сourse: An Introduction to Dynamo for Daily Use Within Revit Dynamo is an extremely powerful visual scripting tool for Autodesk Revit, which allows the everyday user to access the Revit API on a unprecedented level. In this course, An Introduction to Dynamo for Daily Use Within Revit, your going to discover the ways that Dynamo came make your life easier in Revit by making you more efficient. First, you will learn how to extract data from
MP4 1280x720 | 2h 01m | ENG | 2.2 GB
Video сourse: Sculpting Modular Structures in ZBrush Modular structures can be tricky to create, but they don’t have to be. In this course, Sculpting Modular Structures in ZBrush, you’ll get a good understanding on how to sculpt while still thinking modularly. First, you’ll learn how to use array meshes inside of ZBrush for modularity. Then, you’ll learn how to sculpt believable stone and learn how to differentiate metal sculpting from stone.
Digital-Tutors – Learning Path – How to Get Started in Houdini | 12.8 GB
Video сourse: Texturing a Game Character in Substance Painter and Designer In this course, you’ll learn how to texture a character for use on multiple game engines and speed up your workflow. Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you’ll learn how to texture a character for use on multiple game engines. You’ll create
Exploring Animation Principles in 3ds Max 2011 Includes next video tutorials: Exploring Animation Principles in 3ds Max 2011 Exaggeration Exploring Animation Principles in 3ds Max 2011 Secondary Action Exploring Animation Principles in 3ds Max 2011 Staging Exploring Animation Principles Solid Drawing Making Game Environments with 3ds Max
Advanced Modeling Techniques With Fusion 360 In this tutorial series we will use the powerful modeling tools available in Fusion 360. Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush. This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models. Over the course, we
Introduction to Arnold for Maya This course is meant as a first step to learning the Arnold plugin for Maya. We will discuss basic concepts, workflows, and strategies to get you up and running quickly with this powerful renderer. This beginner level course will get you up to speed and productive in no time with one of the most powerful and user friendly render engines currently on the market in Arnold. To get started, we will focus on the basics
Production Modeling for Games and 3D Printing in ZBrush and 3ds Max – download video сourse In this course, we’ll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we’ll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. After completing this course, you’ll have a guideline that’ll easily fit into your production pipeline. MP4 1280x720 | 3h 24m | ENG |
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