3D Tutorials
MP4 1280x720 | 1h 16min | ENG | Project Files | 176 MB
MP4 1280x720 | 1h 15m | ENG | Project Files | 280 MB
MP4 1280x720 | 4h 06min | ENG | Project Files | 1.4 GB
MP4 1280x720 | 3h 32m | ENG | Project Files | 1.18 GB
Modo Lighting Fundamentals. As someone new to 3D, or someone who has a background in 2D, the world of 3D can be daunting. The software packages that are available often feature complex interfaces that are easy for new users to become completely lost in. In this course, Modo Lighting Fundamentals, you’ll learn the basics of lighting in Modo from a photographer’s perspective. First, you’ll begin with an investigation of what light is and how it
In this series, I go through my procedure for taking a model from Cinema4D, preparing it for Substance Painter, doing everything we need to paint it and create all our maps in Substance Painter, and then bringing it back into Cinema4D to take advantage of the physically-rendered properties that we created.
Game Weapon Modeling Fundamentals – download video сourse Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush’s modern workflows allow for more flexibility and creativity using ZModeler
Hard Surface Modeling Fundamentals in 3ds Max 3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you’ll learn how to create a hard surface camera model. First, you’ll discover how to create reference images for modeling. Next, you’ll explore the fundamentals of hard surface smoothing. Then, you’ll cover how to create and control high resolution meshes using TurboSmooth.
Game Weapon Concept Fundamentals – download video tutorial To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you’ll be brought up to speed with modern design techniques and integrating Zbrush into your concept workflow. First, you’ll learn how to create a truly
Fusion 360 CAM: Toolpath Essentials – video training Have you ever wondered how to create 2D and 3D toolpaths in Fusion 360? If so, this course is for you. In this course, Fusion 360 CAM: Toolpath Essentials, you’ll master the fundamentals of the setup process all the way though programming 3D toolpaths. First, you’ll explore the process of setting up a Work Coordinate System. Next, you’ll discover some of the essential 2D facing and adaptive
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