3D Tutorials
This tutorial will show you how to create a super bad-*** space marine like design, AKA Juggernaut unit – 01! It’s a super long and detailed tutorial with a lot of great information that will help bring you up to a master level for creating a great character design. Its a must have for anyone looking to create a high end concept designs inside Z-Brush
In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.
3d artist Sushil Kumar Lawaniya has recently released a “Maya 2020.2 NURBS Modelling Techniques” in Autodesk Maya. This course dives deep into curves, surfaces, keeping objects organized, efficient NURBS modeling, time-saving techniques and more.
In this course, I’ll present to you my workflow of creating realistic Face Rig based on shape keys. In the begging, after a small introduction to Face Action Coding system and some advice on organizing the work, I will walk you through the process of sculpting necessary expressions. I’ll show you how to utilize references, and give some tips and tricks on forming the face, managing stretches and sculpting important wrinkles. In the sculpting
In this tutorial I will show you the basics of Moi3D and how to create a ship from start to finish, using Moi3D, Blender, Octane render and Photoshop.
This course will cover a fun and creative way to learn hard surface modeling in Blender by creating a beautiful SciFi weapon from scratch. You will learn how to block out the model, detail it, use hard-surface techniques for clean composition, and apply materials to give it a beautiful final render, all done completely within Blender.
For 13 years of real work, we have collected invaluable experience, creating world-class commercial projects. And now we are ready to share with you a concentrated charge of incredible knowledge.
The Hard-Surface Handbook was created to assist with the understanding of the various topics in hard-surface modeling. There are so many different important topics in hard-surface modeling, from auto smooth, bevel weight, booleans, ngons, shading, etc, and this handbook is meant to cover each and every one of those topics in-depth.
In this course we will create a female body and head from scratch. I will explain in detail about the proportions, muscles, bones and forms, visible on the surface, without the complication of using all the Latin names, although we will get to know the most important ones. As a bonus we will make a male body out of the female one, to better explain the differences between them. I will also pay attention to the most common mistakes made.
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2020-10-12

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