3D Tutorials
Building a robust and solid baseRig and learn tips and techniques as well as production proven workflows along the way.
This is a set of 3D facial expression capture and binding teaching. Through a case of reconstructing scanned data from an avatar model, you will learn the advanced FACS facial behavior coding system and apply the technology to static models, dynamic CG character performance, etc.; The tutorial is dedicated by Jeffrey Ian Wilson, a senior special effects engineer and modeling expert with 25 years of work experience, focusing on technical
This course is about learning how to use blender sculpting tools while doing a hands-on project of making a male torso sculpt.
If you're new to Houdini, I'll take you step by step, and if you already know Houdini, then you know how powerful and easy Houdini easy.
Are you looking for new skills to better prepare yourself for a career that uses building information modeling (BIM)? Find out how to bring the methods and insights of data analysis into the early phases of a design project. In this course, instructor Brian Myers shows you how to enter, analyze, and optimize architectural design data.
When it comes to managing architectural design projects, Archicad needs no introduction. But did you know that you can transfer your design models from Graphisoft Archicad into Autodesk Revit? It’s a total gamechanger for AEC professionals—check out this course to learn more about why.
In this online course, you will learn SketchUp Free or also known as SketchUp for Web. You will start from the very basic and then move up gradually to the advanced level. The curriculum is carefully crafted so you will learn SketchUp in the most effective and efficient way. In less than 7 hours, in sha Allah, you will be able to master all the available tools and use them to create a 3D house design from start to finish.
This course is your track to building amazing attractive game character rigs that will stand up as professional work. Whether for your own games or for other peoples projects. Learning 3D rigging can be very confusing and time-consuming when doing it by yourself, add to that optimizing your characeter rigs to be used inside game engines. For this reason I've dedicated all my time and effort to build this thourough course about game character
Pablo Munoz Gomez covers the full pipeline to produce a creature prototype and get it ready for animation. The course breaks down various features in Character Creator 3 to tweak a human base mesh and set it up in ZBrush for sculpting. Munoz Gomez also discusses the texturing process in Substance Painter as well as other workflows to get the creature ready for posing and animation using Character Creator 3 and iClone.
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