3D Tutorials
The Gnomon Workshop - Creating Complex Vegetation and Foliage for Games with Peyton Varney (2022). Duration: 202 Minutes | Format: HD 1920x1080. Let Peyton Varney, Environment Texture Artist at Naughty Dog, guide you through the process of pushing vegetation in your game environments to the next level. Following on from Peyton’s "Introduction to Creating Game-Ready Foliage" workshop, this intermediate-level tutorial takes a deeper dive into
The Gnomon Workshop - Introduction to Katana with Taeyoung Kim. Katana is a powerful lighting and look-development application used across the globe by many studios, both large and small. Learning Katana independently or setting up a project from scratch can bring about many challenges. This 4-hour workshop by Senior Lighting & Look Dev TD Taeyoung Kim walks through all the basics of Katana and explains how to create a lighting template that
The Gnomon Workshop - Efficient Techniques for Building 3D Environments. Duration: 186 Minutes | Format: HD 1920x1080 Learn a variety of efficient industry-proven techniques for creating a range of 3D environment styles in this 3-hour workshop by James A.J. Miller, Environment Artist at DreamWorks Animation. The workshop begins with a demonstration of a large 3D city environment in a desert setting. This type of scene offers a great opportunity
The Gnomon Workshop - Introduction to Pyro FX in Houdini: Volume 2. Duration: 307 Minutes | Format: HD 1920x1080 In Volume 2 of Alasgar Hasanov’s FX workshop, things get explosive. Learn how to leverage the fast and efficient tools in Houdini 18.5 to create a large-scale fire with thick smoke that matches a real-world reference, plus master your own realistic explosions. Helpful tips and tricks for lighting and rendering your pyro FX shots are
The Gnomon Workshop - Introduction to Pyro FX in Houdini: Volume 1. Duration: 348 Minutes | Format: HD 1920x1080 Learn about the powerful features in Houdini 18.5 and discover how to take advantage of the fast and efficient SOP-level Sparse Pyro tools for production-quality FX. From creating realistic smoke to a believable campfire, Volume 1 of Alasgar Hasanov’s two-volume workshop walks through the production workflows needed to create a
The Gnomon Workshop - Animating Creature Walk Cycles in Maya. Duration: 190 Minutes | Format: HD 1920x1080 There are basic principles involved in creating a solid walk cycle for production that every animator should learn. This 3-hour workshop by Stephen Cunnane, an animator for the film industry, reveals the subtle yet complex process when it comes to animating a convincing walk cycle for four-legged animals or fantasy creatures. From covering
The Gnomon Workshop - Introduction to Grooming With Ornatrix in Maya. This introductory workshop reveals everything you need to know to create hair for both animated characters and still renders using Ornatrix in Maya. Santhosh Koneru, a 3D Generalist, details all the basics as well as the essential tools required to generate realistic hair for your 3D characters. The focus of this video tutorial is on creating facial hair for a character that
The Gnomon Workshop - Cleaning Up Scanned Assets for Production. Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya. This workshop by Modeler and Generalist, Scott Denton, details the clean-up of a scan created by NYCap3D using the state-of-the-art photogrammetry solution, RealityCapture, along with assets produced by 3D Scan Store. A brief preview of
The Gnomon Workshop - Cinematic Production Techniques Using the Unreal Engine Sequencer. If you’re looking to create production-ready cinematics utilizing the power of the Unreal Engine, this workshop is for you. Bill Buckley guides viewers through the entire process of creating a cinematic using the mighty Sequencer tool in Unreal Engine, beginning with a review of the needs of the project before jumping into establishing the shots required.
INSYDIUM – X-Particles Maintenance Training. Tutorials: – Constraints – ExplosiaFX – FlowField – Premium Training Special Access – XP Countdown This scene-based series is suitable for customers with basic particle knowledge; the chapters flow with logical progression. Intermediate level and advanced X-Particles users will benefit from the in-depth level of detail throughout the series. We replicate everyday production workflows by combining the
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2022-03-17

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