Switching to Maya for game artists

Author Alex
2022-03-17
1 268
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Switching to Maya for game artists

Artstation - Switching to Maya for game artists by FastTrack Tutorials.

Learn how to quickly get started with using Maya when you already have basic experience in any other 3d modeling package like Blender or 3DS Max.

LEARN MAYA QUICKLY AND EFFICIENTLY

This course will be a bit different than most of our courses.
In this course, we will focus on how to switch to Maya for game artists from any other 3d software like blender or 3ds max.
Now the reason I say for game artists is because I will mostly be focused on the modeling and texturing side of Maya. This means we will not be covering things like animation, rendering, or simulations.

You can also use this course as an introduction course to Maya, however, please note that things might go a bit too fast for complete beginners who do not yet have any experience in 3D Modeling.

This tutorial comes in 2 parts, The first part will be a collection of short easy to understand chapters that will just cover individual tools. I consider this the learning part of the course.

In the second part, we will take everything we have learned and combine it all together to create a quick model of some gears.

5.5 HOURS!

This course contains 5.5 hours of content – You can follow along with every single step – The course does enclose one small timelapse, this is just to speed up a very repetitive task, the rest is done in real-time. However, we have also included the time-lapsed footage in real-time without narration.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender or 3DS Max and want to learn Maya – Everything in this tutorial will be explained in detail.

TOOLS USED

Maya 2022

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING

There’s a total of 34 videos split into short easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.

CHAPTER LIST

Part 1

01-Layout_Movement-Tools_Hotkeys
02-Exporting_and_Importing
03-Viewport Settings
04-Primitive Shapes
05-Shelves
06-Copy_Instance_and_Array
07-Snapping and Changing Pivots
08-Freeze your transforms and resolve bugs
09-Isolating and Hiding
10-Selecting
11-Axis Orientation
12-Layers
13-Groups
14-Adding geometry, cutting, loops, etc
15-Covering classic Modeling Tools
16-Welding
17-Deform Modifiers
18-Sperify and Circularize
19-Retopology and Quick Optimization
20-Weighted Normals and Smoothing Groups
21-Creating a high poly model
22-UV Unwrapping
23-Spline Modeling
24-Booleans
25-Material Creation
26-Vertex Color
27-Attaching and detaching
28-Additional Tools and Techniques

Part 2

01-Creating our model Part1
02-Creating our model Part2
03-Creating our model Part3
04-UV Unwrapping Our Model Part1
05-UV Unwrapping Timelapse

Download links:
Comments
  1. CY Chang
    camel2k2023 July 24 18:40
    Hi Sonya,
    Looks like file is deleted or not found for Hitfile, please fix.
    Thanks a lot.
    CY Chang
    1. Sonya2023 July 24 19:50
      Hello!
      Fixed - try now
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