Udemy – Modeling Realistic Living In 3Ds Max
Step by step practice based on a real project
What you'll learn
how to model a realistic living in 3ds max and Vray based on a real project practice
this course follows a real project order in order to simulate the working process of an interior designer - like a step by step practice
course was created for interior designers, as a working method for interior designers, teaching how to obtain photorealism in their renders
explains the interior designer's job based on a ready structured example
not necessary linked to other parts of the full course
this is the practice part from the full 3ds max course
Requirements
course is intended for medium level although - beginners are welcome - it is a very fast way for them to learn interior designer's job
computer with 3ds max and Vray
Description
This course was created for interior designers, especially for those who are and their start and seek a working method and how to obtain photorealism for their renders, like a step by step practice of recreating a part of a real interior project, a modern living, using 3ds Max and Vray. This course will follow a real project order in order to simulate the working process of an interior designer, the main questions that usually appear when interior designers aim to obtain photorealism in their renders are linked to approaching details as much as possible to how they look in renders compared to reality, the way how real finish materials are applied and arranged in real life and how close we simulate that in our images is one of the main factors that influence the appearance of realism we try to obtain, that's why we will focus mainly on enhancing details to obtain desired photorealism. First, we will start with the main finish materials that are present almost in every interior project, like tiles, we will analyze how we can adjust their settings so we can obtain real tiles appearance. Next, we will analyze floor finish like wood and the way to obtain real wood structure and random bump and glossiness. Wood will be used not only on our floors, but also we will use decorative wood panels and elements that are linked to modern style, we will need for that Medium Density Fiberboard or what we call MDF Board, for our furniture. First we will use our plans to model with exact dimensions them using chamfered edges this will increase their realism and we will also learn how to adjust furniture settings although it's a lot easier to use standard settings, but we will use advanced settings to simulate a more realistic appearance of that material. After we will finish with the hard surfaces that are more common to construction part of the interior project, we will pass to soft finishes like fabrics, we will start of course with the curtains, they are present in every interior and as someone said "curtains dresses the room", they fill the whole interior with warm touch of home comfort as well as other fabrics that are present in our project and the main focus must be on enhancing their realistic appearance so we can show visually in our renders that the warm home effect is present. Usually when beginners don't increase their realism the images look cold and crude, not refined, but an interior designer's goal is to create that warm home comfort effect, a place where we desire to find ourselves. We will start, by the way we will do this for every material, not only for fabrics, with simple tests, where we will upgrade the material appearance so we can understand the main principle how we adjust and reach that advanced look (all the textures, 3d models and materials we use in this scene will be attached). For example for fabrics, I will attach a pro seamless fabrics library I'm using for my interior projects and you will be able to change and to adjust any texture with the same realistic appearance depending what colors you use for a specific future project. Of course we cannot forget about our sofa, we will use velour material, first we will create a test to create that advanced material, understand how we can control the velour appearance effect, after that we will apply it on our model in our project and we will adjust it as a final touch to obtain the desired deepness for our effect. Further, although it's a part of construction and in real remodeling process it's done in the first stages, we will model our ceiling, we model it in the end so we can easy navigate through our scene, we will use ready plans and exact dimensions and we will use for this project magnetic light tracks. Light by the way, it's half of realism in our images. We have to adjust our lights as close as possible to reality and interior standards, so we can obtain a very close simulation of the same lights appearance, in other words same as they would look like in our real interior. We will use our render tools to adjust and finally to check every light apart, by the way this is a big problem for beginners, they don't control usually all the intensities according their hierarchy in the overall light position, thus the light issues are brought in front because of the unnatural contrast we obtain and in that way we can lose our realistic effect, no matter if our materials are set right. Light and materials must be in a balance. Finally, we will analyze our render settings and post production in photoshop. To gain a pro level in interior design we have to complete at least one time a real interior project in order to obtain experience of how to act from the start to the end and it's a lot easier to force that technical level using a ready structured example.
Download links:
Modeling realistic living in 3ds max.part1.rar
Modeling realistic living in 3ds max.part2.rar
Modeling realistic living in 3ds max.part3.rar
Modeling realistic living in 3ds max.part2.rar
Modeling realistic living in 3ds max.part3.rar
Modeling_realistic_living_in_3ds_max.part1.rar - 1.9 GB
Modeling_realistic_living_in_3ds_max.part2.rar - 1.9 GB
Modeling_realistic_living_in_3ds_max.part3.rar - 1.1 GB
Modeling_realistic_living_in_3ds_max.part2.rar - 1.9 GB
Modeling_realistic_living_in_3ds_max.part3.rar - 1.1 GB
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