The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018

Author Alex
2018-03-8
2 584
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The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018

The Gnomon Workshop – Introduction to the UV Toolkit in Autodesk Maya 2018

In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018’s UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic’s ZBrush. The examples in this series feature approaches for both organic and hard surface models. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on hisGumroad.

MKV 1920x1080 | 6h 40m | ENG | 6.7 GB

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Comments
  1. Nguyen Minh Cao Khoa
    khoanmc2018 July 16 10:08
    Hi!
    Please reUpload!
    File was deleted or not found.
    1. Sonya2018 July 16 11:49
      Done, fixed.
      1. Nguyen Minh Cao Khoa
        khoanmc2018 July 16 12:05
        Many Thanks!
  2. Nyisquare
    Nyisquare2020 June 3 11:32
    Can u fix the link pls?
    1. Sonya2020 June 5 22:15
      Hello!
      Sorry for late - fixed
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