FXPHD – RFL205 – Big Water With RealFlow

Author Alex
2020-05-21
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FXPHD – RFL205 – Big Water With RealFlow

Download video course by FXPHD – RFL205 – Big Water With RealFlow | Big Water with RealFlow


This project-based RealFlow course is geared towards the technically inclined independent or resident studio artist. The learning structure used in this video allows all users to be able to follow its content from start to end.

Taught by Hashem Alshaer, this course covers a conceptually high-end visual effects scene. It uses heavily researched techniques to apply a well-focused art-directed look on an epic stormy water simulation, including a high waves beach scene and a big whale jump out and back into a large ocean surface. A variety of RealFlow tools are used to get the required plan executed with precision while maintaining creative freedom, but we also will have the chance to complete the whale scene and get the final result including lighting, rendering to the final comp!

The course utilizes RealFlow's Hybrido simulation tools, as well as its secondary particle systems (white particles), to create a highly detailed stormy ocean plus an impact of a large whale into the stormy water surface. White particles driven by Hybrido's main body of water and external ocean forces will be used to create multiple layers of splashes, foam, mist and wave effects.

The techniques used in this course can be applied to any big water simulation scenario for indy projects, feature film, and commercial work. Learn how to create high-end quality big water effects using your home PC obtaining assets from the CG programs you’re already using!

The course also covers shading, lighting, and rendering to create final images, allowing users to apply what they have learned and build their own similar scenes.

MP4 1920x1080 | Total time: 7h 44m | ENG | Project Files Included

Hashem Alshaer is a VFX director/ supervisor with more than 15 years of experience in visual effects for TV commercials, movies and feature films. He studied mathematics and physics in college and then graduated from an electronics/engineering university. He started as a character specialist, then worked as a technical director, and has been working as a visual effects supervisor since 2006. Hashem loves painting and sculpting, but developing smart robots is his main passion. He is currently a managing partner at 3Quarter FZ LLC, AMG Media and at The division FX.

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