Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury
Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury
In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture.
- I show you how to prepare the sculpt in Zbrush.
- We then build out the Light Rig from scratch.
- I go over the latest Industry Standard in ACEScg Colour Management and how to implement it in Maya.
- We then build out all of the shaders from scratch.
- In the last chapter, we take the renders into Photoshop for some quick Post Effects to add the final touches.
This tutorial series is recorded in Real-Time, and I go over every step of my process in detail to make sure you get the most out of this learning experience.
The tutorial is made up of 9 chapters, and contains a little over 2 hours of content.
I will also be providing the light rig scene file with all of the geometry and shading networks.
I will be unable to provide the textures used in this tutorial due to them being owned by a third party. But I do show you the websites which provide them so you can download them yourself and just plug them into my already existing network.
The software used in this tutorial are:
- Maya 2019
- Arnold
- Zbrush
- Photoshop
Even though I have used these specific pieces of software, the techniques should translate to any package.
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