Lynda – Substance Designer for Architectural Visualization (2019)
Lynda – Substance Designer for Architectural Visualization (2019)
Creating procedural materials is an important part of a modern visualization workflow, for both real-time and rendered applications. In this course, learn how to quickly create a variety of architectural materials in Allegorithmic Substance Designer, for application in design-visualization projects. Structured as a series of case studies on common material types such as carpet, vinyl flooring, and ceiling tile, this course incorporates techniques for crafting custom materials as needed for a design while staying true to the manufacturer's intentions. Discover how to create height, normal, and ambient occlusion maps for your substances, mask pattern components to simulate custom material blending such as mixed tile, and more.
Topics include:
- Creating acoustic ceiling tile
- Adjusting tile roughness
- Adding ambient occlusion
- Creating vinyl flooring
- Using noise to modulate metalness
- Creating a color base
- Adjusting the size of a fine pattern
- Tracing an image in Adobe Illustrator
- Creating a cast concrete surface
MP4 1280x720 | Total time: 4h 22m | ENG | Project Files Included | 941 MB
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