Lynda – Unreal: Substance Designer Workflow

Lynda – Unreal: Substance Designer Workflow
Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.
Topics include:
- Creating a substance graph
- Stone, gold, and copper material
- Combining materials using an ID mask
- Exposing parameters and preparing resolution
- Exporting Substance materials
- Building a scene
- Substance with displacement
MP4 1280x720 | 2h 05m | ENG | Project Files | 430 MB
Download links:
Unreal - Substance Designer Workflow.part1.rar
Unreal - Substance Designer Workflow.part2.rar
Unreal - Substance Designer Workflow.part3.rar
Unreal - Substance Designer Workflow.part4.rar
Unreal - Substance Designer Workflow.part5.rar
Unreal - Substance Designer Workflow.part2.rar
Unreal - Substance Designer Workflow.part3.rar
Unreal - Substance Designer Workflow.part4.rar
Unreal - Substance Designer Workflow.part5.rar
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