Lynda – Unreal: Substance Designer Workflow

Author Alex
Lynda – Unreal: Substance Designer Workflow

Lynda – Unreal: Substance Designer Workflow

Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.

Topics include:
  • Creating a substance graph
  • Stone, gold, and copper material
  • Combining materials using an ID mask
  • Exposing parameters and preparing resolution
  • Exporting Substance materials
  • Building a scene
  • Substance with displacement

MP4 1280x720 | 2h 05m | ENG | Project Files | 430 MB

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