Gumroad – Hard Surface Texturing For Production

Gumroad – Hard Surface Texturing For Production
In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!
Software used:
Maya, Mightybake, Nuke, Mari 3.0+ (extension pack required)
MP4 1920x1080 | Total time: 4h 44m | ENG | Project Files Included | 6.25 GB
Download links:
Hard_Surface_Texturing_For_Production.part1.rar
Hard_Surface_Texturing_For_Production.part2.rar
Hard_Surface_Texturing_For_Production.part3.rar
Hard_Surface_Texturing_For_Production.part4.rar
Hard_Surface_Texturing_For_Production.part5.rar
Hard_Surface_Texturing_For_Production.part6.rar
Hard_Surface_Texturing_For_Production.part7.rar
Hard_Surface_Texturing_For_Production.part2.rar
Hard_Surface_Texturing_For_Production.part3.rar
Hard_Surface_Texturing_For_Production.part4.rar
Hard_Surface_Texturing_For_Production.part5.rar
Hard_Surface_Texturing_For_Production.part6.rar
Hard_Surface_Texturing_For_Production.part7.rar
Hard_Surface_Texturing_For_Production.part1.rar
Hard_Surface_Texturing_For_Production.part2.rar
Hard_Surface_Texturing_For_Production.part3.rar
Hard_Surface_Texturing_For_Production.part4.rar
Hard_Surface_Texturing_For_Production.part5.rar
Hard_Surface_Texturing_For_Production.part6.rar
Hard_Surface_Texturing_For_Production.part7.rar
Hard_Surface_Texturing_For_Production.part2.rar
Hard_Surface_Texturing_For_Production.part3.rar
Hard_Surface_Texturing_For_Production.part4.rar
Hard_Surface_Texturing_For_Production.part5.rar
Hard_Surface_Texturing_For_Production.part6.rar
Hard_Surface_Texturing_For_Production.part7.rar
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