Skillshare – Programming Graphics I: Introduction to Generative Art

Author Alex
2019-06-15
851
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Skillshare – Programming Graphics I: Introduction to Generative Art

Skillshare – Programming Graphics I: Introduction to Generative Art

Generative art is all about using programming to generate artwork that is algorithmically defined and created. In this project-based class, you'll learn how to create your own series of patterns using generative art techniques and computer programming!

What You'll Learn
- How to setup your programming environment for making generative artwork.
- An introduction to Processing and the HYPE Framework. With the HYPE Framework you'll be able to create work quicker and more effectively.
- We'll start by drawing your shapes and preparing a bank of assets for you to use in your piece. These can be any sort of image that you have created.
- Painting with HYPE using different variables to create and infinite range of possibilities.
- Adding and controlling color throughout.
- Using HGridLayout and HShapeLayout to create your final piece. These will give you ability to create grids and shapes with your assets.
- How to output your files to Photoshop of Illustrator. You'll be able to manipulate and edit them to arrive at the final piece.

Environment Setup
Introduction: Environment Setup
Downloading Processing
Working with Sublime Text 2
Final Environment Setup Tips

Intro to Processing and HYPE
Introduction: Processing and HYPE
Download HYPE
Project Steps 2,3,4
Java versus jаvascript
HYPE AS3 / Project Step 5
HYPE processing / Project Step 6

Drawing Visual Assets
Introduction: Drawing Visual Assets
Drawing Visual Assets
Drawing Abstraction
Drawing Time-lapse
Final Asset Prep

Painting to the Screen
Introduction: Painting to Screen
Basics / Line and Rect
Basics / Rotation
Basics / Matrix / push and pop
Basics / Rotation and Color
HYPE / Basics
HYPE / Drawables

Working with Color
Introduction: Working with Color
The Color Thief's
Expanding Kuler
HColorPool
HPixelColorist
HColorField

HGridLayout
Introduction: HGridLayout
HDrawablePool + HRect
HDrawablePool + HShape 1
HDrawablePool + HShape 2
HGridLayout

HShapeLayout
Introduction: HShapeLayout
HShapeLayout

Output Files
Introduction: Output Files
letsRender / bad
letsRender / better
letsRender / BEST
letsRender / final edits
Some Parting Words...

Project Inspirations
hexGrid / Randy Steward
hypnoWheel / Luke L

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