Packt Publishing – Artificial Intelligence in Game Development – Tic Tac Toe AI

Author Alex
2019-02-28
609
2
Packt Publishing – Artificial Intelligence in Game Development – Tic Tac Toe AI

Video сourse: Packt Publishing – Artificial Intelligence in Game Development – Tic Tac Toe AI


The author made this course as easy to understand as possible. The author structured it in such a way that each section will handle one major part of the course.

Introduction: This is where we'll explain how the game works, it's various features and what we'll be using to achieve the same results.

Module 1: We'll explain the basics of artificial intelligence and it's various terminologies. We'll put the ground work you'll need to understand the further concepts explained in this course.

Module 2: We'll explain what the MiniMax alrogithm is and how it's implemented. We'll use pictorical and graphical representation to explain the concept with 2 detailed examples. We'll also explain the Pseudocode of the algorithm.

Module 3: We'll explain how the MiniMax algorithm can be implemented in creating an artificial intelligence based player (computer player) for a Tic Tac Toe game. We'll explain the concept with another pictorial representation of the entire process.

Module 4: We'll delve into jаvascript and HTML5 canvas concepts that are related to the project we'll be creating.

Module 5: We'll be teaching you how to create the bare bones of the app with HTML5. The result will be a page with all the elements we need in our game, devoid any colors or design elements. After that, we'll "beautify" our app. We'll be using CSS elements to give our game colors and styles. At the end of this module, we'll have a Tic Tac Toe web game that'll look like the final result, albeit one that is not playable yet.

Module 6: We'll introduce a step by step algorithm that explains what we'll be doing while creating the jаvascript part of our code.

Module 7: We'll be delving into jаvascript & HTML5 canvas code of our game in this module, and we'll teach you how to make the game playable (let the user draw on the canvas and display the game results) in here. In this part, we'll create the necessary code to make the human player play the game on the app.

Module 8: This would be the meat of the course. In this module, we'll be applying the MiniMax algorithm with relevant jаvascript code to create an artificial intelligence that can play against the human player (the web user).

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Comments
  1. Sascha
    touille2020 July 2 22:53
    hitfile and nitroflare files are down :/
    Thanks for fixing them =)
    1. Sonya2020 July 5 17:54
      Hello!
      Fixed - check now
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