After Effects is a Compositing, VFX, and Motion graphics application developed and owned by Adobe Systems. It is generally put to use in the post-production stage of the film making and TV production pipe-line. Besides the features mentioned above, After Effects can effectively perform a handful of jobs as keying, tracking, compositing and animation.
This course will help you to learn about the fundamentals of generating particles using Fusion, this course will also demonstrate the user interface of Fusion along with features & applications.
In this course you will learn the basics of how to emulate this trendy art style which has been used in popular games such as Journey and Monument Valley. For games, lowpoly is important for optimisation which is measured with the polycount of your model. The higher the polycount is for your model, the longer it takes for the system to render it.
This class focuses on making whimsical diagonal line seamless repeating patterns in Illustrator. You will learn how to make a hand drawn, doodle style line in Illustrator and how to use the Pattern Make tool which was introduced in Illustrator CS6 and which is also included in Illustrator CC (all versions) to turn the line into a pattern.
In Python for Maya: Artist Friendly Programming, I aim to take you from no programming experience at all to creating advanced interfaces and tools you can use in production right away.
What you'll learn: create 2D sketch like lines, rectangle, circle spline etc, geometric and dimensional constraints in Sketches, creating 3D geometry using command like Pad, shaft, sweep, pocket etc, Modify and edit the 3D geomteries.
In this course, Chebbi Tawfik goes over the basics of how to create, modify, and attach scripts in Unity. Tawfik focuses
Welcome to Character Creation For Games: Sculpting in Zbrush. The course to learn digital sculpting and basic anatomy. The course walks you through Zbrush program from the very beginning, how to navigate in the software, knowing the brushes, how masking can be used, working with dynamesh, creating muscle definition, adding armor, shoes, and cloth to the character, adjusting lights and materials, and finally how to pose and render your character
At the end of this course you will have a working 2048 clone game complete with ads for monetisation. We will go step by step over each line of code, showing you how to think about the game, how to implement it and how to personalise it and make it unique to you.
Master 3D Texturing & Modeling With Maya & Substance Painter: How to make high-quality textures from scratch!
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