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Lumion 10.5 pro is the new generation of Architectural rendering. If you earn the right skills, which I will teach you within this course, you will be able to create your high quality rendering within no time unlike 3Ds Max and other 3D programs. This course is one of the most efficient Lumion courses. We will discover together all of Lumion's brilliant tools and all of its amazing features. Since I explain every thing about the program from
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Using Unity 2020.2, we show you how to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.
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Learn how to manipulate prefabricated rooms and halls with C# scripting to generate a unique randomly generated dungeon for your video games in Unity. Included in the course are a set of modular room and hall tiles which we'll use to create our dungeons. We'll start in Blender where we will export the individual mesh information to an fbx file and then import them into Unity and convert them to prefabs that we can use in our project. Next, we'll
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Learn modeling 3D topographic landscape and city using autocad and openstreetmap data
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Hi! I'm Brent, I also go by I_Am_Err00r, and thanks so much for taking a look at my first course, "Metroidvania Toolkit"; I run a solo game development company Error Free Games, am currently in development making a Metroidvania style action platformer, and wanted to share some of the knowledge I have acquired in making this popular style of genre with the rest of the game dev community. This course is for anyone who is interested in learning the
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Learn to make awesome games without Coding!
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In this course you will learn how to create a neon badge animation in After Effects
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Learn how to make BETTER games FASTER by using all the Unity Tools and Features at your disposal!
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In this course you will learn from scratch on how to model and texture stylized hard-surface robot in Maya. We start with very basis stuff like Maya interface, project folder setup, setting up image plane in Maya and Photoshop. Through the course, we will discuss the amazing features of Maya and Photoshop as well as tips & tricks on how to work efficiently so you can achieve the result much faster and accurate.
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Creating modular environments is our brand-new course, focusing on large scale environments. For a long time, we had this dream of building a scene that had multiple areas to highlight. The classic approach was building a scene from one or two perspectives and make renders out of it. This new course lets you build villages, cities, and castles in a very efficient way. We achieve this by modular building design, already quite common in the gaming
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